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D&D Eberron Rising from the Last War

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? · Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. · Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. · Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. · Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. · Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. · Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. · Confront horrific monsters born from the world’s devastating wars.
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? · Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. · Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. · Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. · Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. · Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. · Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. · Confront horrific monsters born from the world’s devastating wars.

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Our return policy is 100% in line with the Australian Competition & Consumer Commission (ACCC) Guidelines.

Returns have to be made within 30 days unless its a warranty claim.

Change of mind returns must be in brand new condition as received and sealed.

For the full returns policy click here

Here are 4 more great reasons to buy from us:

 

   

Gametraders Rouse Hill is a proudly run and locally owned Australian Business.

 

Returns are easy, simply contact us if are having any issues with your purchased items and we will do our best replace the item.

 

We insist that you love everything you buy from us. If you're unhappy for any reason whatsoever, just let us know and we'll bend over backwards to make things right again.

  Ordering from Gametraders Rouse Hill is 100% safe and secure so you can rest easy. Your personal details are never shared, sold or rented to anyone either.

 

 

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? · Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. · Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. · Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. · Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. · Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. · Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. · Confront horrific monsters born from the world’s devastating wars.
Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? · Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. · Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. · Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. · Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. · Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. · Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. · Confront horrific monsters born from the world’s devastating wars.

FREE NEXT DAY CLICK & COLLECT

$12 FLAT RATE SHIPPING, AUSTRALIA WIDE

Returns Policy

Our return policy is 100% in line with the Australian Competition & Consumer Commission (ACCC) Guidelines.

Returns have to be made within 30 days unless its a warranty claim.

Change of mind returns must be in brand new condition as received and sealed.

For the full returns policy click here

Here are 4 more great reasons to buy from us:

 

   

Gametraders Rouse Hill is a proudly run and locally owned Australian Business.

 

Returns are easy, simply contact us if are having any issues with your purchased items and we will do our best replace the item.

 

We insist that you love everything you buy from us. If you're unhappy for any reason whatsoever, just let us know and we'll bend over backwards to make things right again.

  Ordering from Gametraders Rouse Hill is 100% safe and secure so you can rest easy. Your personal details are never shared, sold or rented to anyone either.

 

 

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